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A DYNAMIC PROGRAMMING ALGORITHM FOR OPTIMIZING BASEBALL STRATEGIES

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A DYNAMIC PROGRAMMING ALGORITHM FOR OPTIMIZING BASEBALL STRATEGIES

国立国会図書館請求記号
Z53-M226
国立国会図書館書誌ID
029632872
資料種別
記事
著者
Akifumi Kiraほか
出版者
Tokyo : Operations Research Society of Japan
出版年
2019-04
資料形態
掲載誌名
Journal of the Operations Research Society of Japan 62(2):2019.4
掲載ページ
p.64-82
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資料種別
記事
著者・編者
Akifumi Kira
Keisuke Inakawa
Toshiharu Fujita
タイトル(掲載誌)
Journal of the Operations Research Society of Japan
巻号年月日等(掲載誌)
62(2):2019.4
掲載巻
62
掲載号
2
掲載ページ
64-82
掲載年月日(W3CDTF)
2019-04
ISSN(掲載誌)
0453-4514
ISSN-L(掲載誌)
0453-4514
出版事項(掲載誌)
Tokyo : Operations Research Society of Japan
出版地(国名コード)
JP
本文の言語コード
eng
NDLC
対象利用者
一般
所蔵機関
国立国会図書館
請求記号
Z53-M226
連携機関・データベース
国立国会図書館 : 国立国会図書館雑誌記事索引
書誌ID(NDLBibID)
029632872
整理区分コード
632

デジタル

要約等
<p>In this paper, baseball is formulated as a finite non-zero-sum Markov game with approximately 6.45 million states. We give an effective dynamic programming algorithm which computes equilibrium strategies and the equilibrium winning percentages for both teams in less than 2 second per game. Optimal decision making can be found depending on the situation—for example, for the batting team, whether batting for a hit, stealing a base or sacrifice bunting will maximize their win percentage, or for the fielding team, whether to pitch to or intentionally walk a batter, yields optimal results. Based on this model, we discuss whether the last-batting team has an advantage. In addition, we compute the optimal batting order, in consideration of the decision making in a game.</p>
DOI
10.15807/jorsj.62.64
オンライン閲覧公開範囲
インターネット公開
連携機関・データベース
科学技術振興機構 : J-STAGE

デジタル

要約等
<p>In this paper, baseball is formulated as a finite non-zero-sum Markov game with approximately 6.45 million states. We give an effective dynamic programming algorithm which computes equilibrium strategies and the equilibrium winning percentages for both teams in less than 2 second per game. Optimal decision making can be found depending on the situation—for example, for the batting team, whether batting for a hit, stealing a base or sacrifice bunting will maximize their win percentage, or for the fielding team, whether to pitch to or intentionally walk a batter, yields optimal results. Based on this model, we discuss whether the last-batting team has an advantage. In addition, we compute the optimal batting order, in consideration of the decision making in a game.</p>
オンライン閲覧公開範囲
インターネット公開
参照
The variance of discounted Markov decision processes
Optimal threshold probability and expectation in semi-Markov decision processes
Threshold probability of non-terminal type in finite horizon Markov decision processes
AN APPLICATION OF A DISCRETE FIXED POINT THEOREM TO A GAME IN EXPANSIVE FORM
11. Extensive Games and the Problem of Information
Minimizing a Threshold Probability in Discounted Markov Decision Processes
Dynamic Programming
Target-level criterion in Markov decision processes
Time Consistent Dynamic Risk Measures
An Offensive Earned-Run Average for Baseball
Optimal threshold probability in undiscounted Markov decision processes with a target set
Stochastic Target Hitting Time and the Problem of Early Retirement
Minimizing Risk Models in Markov Decision Processes with Policies Depending on Target Values
Stochastic Games
A Markov Chain Approach to Baseball
In Search of the "Last-Ups" Advantage in Baseball: A Game-Theoretic Approach
Optimal policy for minimizing risk models in Markov decision processes
Modified offensive earned-run average with steal effect for baseball
Modelling a baseball game to optimise pitcher substitution strategies incorporating handedness of players
A MARKOV CHAIN APPROACH TO OPTIMAL PINCH HITTING STRATEGIES IN A DESIGNATED HITTER RULE BASEBALL GAME
連携機関・データベース
国立情報学研究所 : CiNii Research
提供元機関・データベース
Japan Link Center
学術機関リポジトリデータベース
雑誌記事索引データベース
Crossref
CiNii Articles
科学研究費助成事業データベース
科学研究費助成事業データベース
科学研究費助成事業データベース
科学研究費助成事業データベース
書誌ID(NDLBibID)
029632872
NII論文ID
130007636494