タイトル(掲載誌)Procedia Computer Science
一般注記Verbal and figurative humour characterise some of the most memorable commercial video games. Humour, in general, is also a precious strategy to enhance language learning. What happens if we embed humour in serious games for language learning? This paper will briefly cover: a) the origin of fun; b) the essence of humour; c) both the cultural dependence and the universality of humour; c) its meaningfulness to language learning. In the end, a proposal for integrating humou r in serious games is formulated, along with several examples of `teaching humour' extrapolated from a successful commercial video game (Day of the Tentacle).
一次資料へのリンクURLhttps://u-fukui.repo.nii.ac.jp/?action=repository_action_common_download&item_id=24466&item_no=1&attribute_id=22&file_no=1
連携機関・データベース国立情報学研究所 : 学術機関リポジトリデータベース(IRDB)(機関リポジトリ)