並列タイトル等ゲーム キ ヲ シヨウ シタ ネンダイベツ ノ ビジュアル トレーニング コウカ
Cross-generational Comparison of the Effects of Visual Training Using Game Machine
タイトル(掲載誌)愛知工業大学研究報告 = Bulletin of Aichi Institute of Technology
一般注記The effects of training visual functions were compared across three generations, using generational groups of college students, the middle-aged and the elderly. For this study, training software played on DS portable game machine was used. The main results were as follows: 1. Training effects were demonstrated for all generations. For the generational groups of college students, middle- aged and elderly, the younger the group was, the better the performance was. 2. College students showed greatest improvement from training, followed by middle-aged and then by elderly. Rate of improvement achieved by training was approximately 10 % for each generation group. However, the younger the group was, the more quickly the training effects emerged. 3. After two months of training, performance of the middle-aged improved to the baseline level of college students and performance of the elderly to the baseline level of the middle-aged. 4. It was suggested that similar effects may be obtained under uniform training conditions (e.g., games used, number of game plays, length of play time) regardless of difference in generation.
identifier:http://repository.aitech.ac.jp/dspace/handle/11133/1455
連携機関・データベース国立情報学研究所 : 学術機関リポジトリデータベース(IRDB)(機関リポジトリ)