ISBN0262034190 (hardcover : alk. paper)
9780262034197 (hardcover : alk. paper)
寄与者edited by Henry Lowood and Raiford Guins ; editorial assistant, A. C. Deger.
一般注記Introduction: Why we are debugging / Henry Lowood and Raiford Guins -- Achievements / Mikael Jakobsson -- Adventure / Nick Montfort -- Amusement arcade / Erkki Huhtamo -- Artificial intelligence / Rebecca E. Skinner -- Character / Katherine Isbister -- Classic gaming / Melanie Swalwell -- Code / Mark Sample -- Console / Raiford Guins -- Control / Peter Krapp -- Controller / Steven E. Jones -- Cooperative play / Emma Witkowski -- Culturalization / Kate Edwards -- Demo / Michael Nitsche -- Difficulty / Bobby Schweizer -- Educational games / Anastasia Salter -- Embodiment / Don Ihde -- Emulation / Jon Ippolito -- Fun / David Thomas -- Game art / Mary Flanagan -- Game audio / William Gibbons -- Game balance / David Sirlin -- Game camera / Jennifer deWinter -- Game culture / Reneé H. Reynolds, Ken S. McAllister, and Judd Ethan Ruggill -- Game development / Katie Salen Tekinbaş -- Game engine / Henry Lowood -- Game glitch / Peter Krapp -- Games as a medium / Mary Flanagan.