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- Engineering play : a cultural history of children's softwareFraming Internet safety : the governance of youth onlineDisconnected : youth, new media, and the ethics gapResonant games : design principles for learning games that connect hearts, minds, and the everydayDigital youth, innovation, and the unexpectedThe ecology of games : connecting youth, games, and learningCivic life online : learning how digital media can engage youthWorried about the wrong things : youth, risk, and opportunity in the digital worldThe digital youth network : cultivating digital media citizenship in urban communitiesGiving voice : mobile communication, disability, and inequalityYouth, identity, and digital mediaDigital media, youth, and credibilityEducation and social media : toward a digital futureConnected code : why children need to learn programmingLearning race and ethnicity : youth and digital mediaConnected gaming : what making video games can teach us about learning and literacyLiving and learning with new media : summary of findings from the digital youth projectFamilies at play : connecting and learning through video gamesThe civic web : young people, the Internet and civic participationHanging out, messing around, and geeking out : kids living and learning with new mediaConnected play : tweens in a virtual worldHanging out, messing around, and geeking out : kids living and learning with new mediaShort circuits : crafting e-Puppets with DIY electronics
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