ゲームとして経験を語る場における過剰な意味の創出 : RPG型図書館ガイダンス・プログラムにおけるグループ・ディスカッションの会話分析

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ゲームとして経験を語る場における過剰な意味の創出 : RPG型図書館ガイダンス・プログラムにおけるグループ・ディスカッションの会話分析

Call No. (NDL)
Z19-B640
Bibliographic ID of National Diet Library
029396959
Material type
記事
Author
石田 喜美ほか
Publisher
名古屋 : 日本認知科学会
Publication date
2018-12
Material Format
Paper
Journal name
認知科学 = Cognitive studies : bulletin of the Japanese Cognitive Science Society / 日本認知科学会 編 25(4)=98:2018.12
Publication Page
p.375-391
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Paper Digital

Material Type
記事
Author/Editor
石田 喜美
名城 邦孝
関 敦央
宮崎 雅幸
寺島 哲平
Alternative Title
How we Deduce Excess Meaning in a Game Context : Conversation Analysis of Interactions during Group Interviews for an RPG-Based Library-User Program Called "Libardry"
Periodical title
認知科学 = Cognitive studies : bulletin of the Japanese Cognitive Science Society / 日本認知科学会 編
No. or year of volume/issue
25(4)=98:2018.12
Volume
25
Issue
4
Sequential issue number
98