市販品の面白さを上回るゲーム機を自作できるか? ZigBeeモジュールを用いた体感ゲーム「Wih」の製作事例

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市販品の面白さを上回るゲーム機を自作できるか? ZigBeeモジュールを用いた体感ゲーム「Wih」の製作事例

Call No. (NDL)
Z14-762
Bibliographic ID of National Diet Library
8898823
Material type
記事
Author
濱田 和樹ほか
Publisher
東京 : CQ出版社
Publication date
2007-09
Material Format
Paper
Journal name
インターフェース = Interface : コンピュータ・サイエンス&テクノロジ専門誌 33(9) (通号 363) 2007.9
Publication Page
p.108~117
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Paper

Material Type
記事
Author/Editor
濱田 和樹
森 達哉
森田 真之
Alternative Title
Is it possible to make a game machine better than the commercial ones?: A casestudy of manufacture of sensory game "Wih" using a ZigBee module
Periodical title
インターフェース = Interface : コンピュータ・サイエンス&テクノロジ専門誌
No. or year of volume/issue
33(9) (通号 363) 2007.9
Volume
33
Issue
9
Sequential issue number
363