Note (General)Includes indexes.
Artists include: Faig Ahmed, Aranda/Lasch, Daniel Arsham, Art+Com Studios, Flavie Audi, Seon Ghi Bahk, Barry X Ball, Hicham Berrada, Amy Brener, Rogan Brown, Carnovsky, Jeongmoon Choi, Crabtree and Evans, Gehard Demetz, David DiMichele, Richard Dupont, Eno Henze, Bart Hess, Luke Jerram, Rachel de Joode, Ned Kahn, Žilvinas Kempinas, Anders Krisár, Li Hongbo, Tomáš Libertíny, Loop.pH, Geoffrey Mann, Matter Design, Nathalie Miebach, Claire Morgan, Junko Mori, Nobuhiro Nakanishi, Kohei Nawa, Katja Novitskova, Nucleo, Numen/For Use, Henrique Oliveira, Marilene Oliver, Roxy Paine, Jaume Plensa, Sruli Recht, Robert Seidel, Chiharu Shiota, Alyson Shotz, Michael Staniak, Phillip Stearns, Do Ho Suh, Maiko Takeda, The Unseen, Aldo Tolino, Troika, Jeroen Verhoeven, Joseph Walsh, Jólan van der Wiel, Thaddeus Wolfe, Tokujin Yoshioka, Sungfeel Yun, Jonathan Zawada, Zhan Wang, Zimoun.
Note (Content)Digital technology now mediates much of our interaction with the world, and a vast majority of the images that we absorb daily come through a screen. The digital comes with its own aesthetic framework that cannot help but colour our experience of the world, and change our expectations of the objects that surround us. As the digital becomes ever more pervasive however, there is also a return to physical experiences that technology cannot satisfy. This is true across sectors, from immersive theatre to vinyl records, and although digital will undoubtedly dominate our future, there are pockets of resistance. This book will look at contemporary artisans who are deeply influenced by the digital world in which we live, but who reject processes such as 3D printing as a final output. Inspired by the internet and a screen-based aesthetic, they choose to craft things by hand, rendering a postdigital mindset in tactile materials, such as metal, glass and wood. It represents a return to the physical in the digital age.