図書

Table of Contents

  • ShaderX[2] : introductions and tutorials with DirectX 9

  • ShaderX[2] : shader programming tips & tricks with DirectX 9

  • Wireless game development in C/C++ with BREW

  • Direct3D ShaderX : vertex and pixel shader tips and tricks

  • Programming game AI by example

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Paper

Material Type
図書
Publication, Distribution, etc.
Place of Publication (Country Code)
us
Target Audience
一般
Related Material
ShaderX[2] : introductions and tutorials with DirectX 9
ShaderX[2] : shader programming tips & tricks with DirectX 9
Wireless game development in C/C++ with BREW
Direct3D ShaderX : vertex and pixel shader tips and tricks
Programming game AI by example
Game development and production
DirectX 9 audio exposed : interactive audio development
Making a game demo : from concept to demo gold
Modeling, UV mapping, and texturing 3D game weapons
Data Provider (Database)
国立情報学研究所 : CiNii Research
Original Data Provider (Database)
CiNii Books
NCID
https://ci.nii.ac.jp/ncid/BA56430653 : BA56430653