図書

Games, learning, and society : learning and meaning in the digital age (Learning in doing: social, cognitive, and computational perspectives)

図書を表すアイコン

Games, learning, and society : learning and meaning in the digital age

(Learning in doing: social, cognitive, and computational perspectives)

国立国会図書館請求記号
KD958-B31
国立国会図書館書誌ID
023649126
資料種別
図書
著者
edited by Constance Steinkuehler, Kurt Squire, Sasha Barab.
出版者
Cambridge University Press
出版年
2012.
資料形態
ページ数・大きさ等
xxi, 464 pages ; 24 cm.
NDC
-
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資料に関する注記

形態の詳細:

illustrations

関連資料・改題前後資料

Cover image外部サイト

資料詳細

内容細目:

Machine generated contents note: Part I. Games as Designed Experience: 1. Videogames as designed experience: section one Kurt Squire; 2. Designed cult...

要約等:

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagog...

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資料種別
図書
ISBN
9780521196239 (hardback)
9780521144520 (paperback)
著者・編者
edited by Constance Steinkuehler, Kurt Squire, Sasha Barab.
出版年月日等
2012.
出版年(W3CDTF)
2012
数量
xxi, 464 pages