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An A K Peters book

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An A K Peters book

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CRC Press
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関連資料・改題前後資料

Game design workshop : a playcentric approach to creating innovative games外部サイトFluid engine development外部サイトProject origami : activities for exploring mathematics外部サイトProduction volume rendering : design and implementation外部サイトMobile & social game design : monetization methods and mechanics外部サイトDifferential geometry of curves and surfaces外部サイトAlternate reality games : gamification for performance外部サイトGottfried Wilhelm Leibniz : the polymath who brought us calculus外部サイトLessons in play : an introduction to combinatorial game theory外部サイトDiscrete mathematics with ducks外部サイトWearing Gauss's jersey外部サイトLinked data management外部サイト3D engine design for virtual globes外部サイトDo I count? : stories from mathematics外部サイトDivide spheres : geodesics and the orderly subdivision of the sphere外部サイトGame AI pro : collected wisdom of game AI professionals外部サイトSix simple twists : the pleat pattern approach to origami tessellation design外部サイトMathematical card magic : fifty-two new effects外部サイトDifferential forms and the geometry of general relativity外部サイトThe geometry of special relativity外部サイトNumerical algorithms : methods for computer vision, machine learning, and graphics外部サイトThe golden age of video games : the birth of a multi-billion dollar industry外部サイトGuide to lighting外部サイトThe complete guide to Blender graphics : computer modeling & animation外部サイトInteractive visual data analysis外部サイトVR developer gems外部サイトJoyful infographics : a friendly, human approach to data外部サイトLuck, logic, and white lies : the mathematics of games外部サイトBuilding virtual reality with Unity and SteamVR外部サイトIsosurfaces : geometry, topology, and algorithms外部サイトPractical linear algebra : a geometry toolbox外部サイトGame design workshop : a playcentric approach to creating innovative games外部サイトDesign and implementation of 3D graphics systems外部サイトDigital representations of the real world : how to capture, model, and render visual reality外部サイトWord processing in groups外部サイトThe art of fluid animation外部サイトThe complete guide to Blender graphics : computer modeling and animation外部サイトHandbook of digital image synthesis : scientific foundations of rendering外部サイトExperimental design : from user studies to psychophysics外部サイトOrigami design secrets : mathematical methods for an ancient art外部サイトNumber, shape, and symmetry : an introduction to number theory, geometry, and group theory外部サイトGraphics shaders : theory and practice外部サイトLogical labyrinths外部サイト3D origami art外部サイトStudent handbook for Discrete mathematics with ducks : SRRSLEH : student reference, review, supplemental learning, and example handbook外部サイトThe art of game design : a book of lenses外部サイトAncient loons : stories David Pingree told me外部サイトGuide to image space外部サイトAn architectural approach to level design外部サイトDigital love : romance and sexuality in video games外部サイトElectronic string art : rhythmic mathematics外部サイトPolynomial invariants of finite groups外部サイトThe complete guide to Blender graphics : computer modeling & animation外部サイトLearn to play : designing tutorials for video games外部サイトNumerical algorithms : methods for computer vision, machine learning, and graphics外部サイトData visualization for people of all ages外部サイトWondrous one sheet origami外部サイトGame engine architecture外部サイトThe art of game design : a book of lenses : tenth anniversary外部サイトGuide to 3D engine design外部サイトAlternate reality games : gamification for performance外部サイトThe complete guide to Blender graphics : computer modeling & animation外部サイトGame design workshop : a playcentric approach to creating innovative games外部サイトVideo game law : everything you need to know about legal and business issues in the game industry外部サイトPolygon mesh processing外部サイトMultiplayer online games : origins, players, and social dynamics外部サイトGuide to GPGPU外部サイト

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目次

  • Game design workshop : a playcentric approach to creating innovative games

  • Fluid engine development

  • Project origami : activities for exploring mathematics

  • Production volume rendering : design and implementation

  • Mobile & social game design : monetization methods and mechanics

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図書
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出版地(国名コード)
us
対象利用者
一般
関連情報
Game design workshop : a playcentric approach to creating innovative games
Fluid engine development
Project origami : activities for exploring mathematics
Production volume rendering : design and implementation
Mobile & social game design : monetization methods and mechanics
Differential geometry of curves and surfaces
Alternate reality games : gamification for performance
Gottfried Wilhelm Leibniz : the polymath who brought us calculus
Lessons in play : an introduction to combinatorial game theory
Discrete mathematics with ducks
Wearing Gauss's jersey
Linked data management
3D engine design for virtual globes
Do I count? : stories from mathematics
Divide spheres : geodesics and the orderly subdivision of the sphere
Game AI pro : collected wisdom of game AI professionals
Six simple twists : the pleat pattern approach to origami tessellation design
Mathematical card magic : fifty-two new effects
Differential forms and the geometry of general relativity
The geometry of special relativity
Numerical algorithms : methods for computer vision, machine learning, and graphics
The golden age of video games : the birth of a multi-billion dollar industry
Guide to lighting
The complete guide to Blender graphics : computer modeling & animation
Interactive visual data analysis
VR developer gems
Joyful infographics : a friendly, human approach to data
Luck, logic, and white lies : the mathematics of games
Building virtual reality with Unity and SteamVR
Isosurfaces : geometry, topology, and algorithms
Practical linear algebra : a geometry toolbox
Game design workshop : a playcentric approach to creating innovative games
Design and implementation of 3D graphics systems
Digital representations of the real world : how to capture, model, and render visual reality
Word processing in groups
The art of fluid animation
The complete guide to Blender graphics : computer modeling and animation
Handbook of digital image synthesis : scientific foundations of rendering
Experimental design : from user studies to psychophysics
Origami design secrets : mathematical methods for an ancient art
Number, shape, and symmetry : an introduction to number theory, geometry, and group theory
Graphics shaders : theory and practice
Logical labyrinths
3D origami art
Student handbook for Discrete mathematics with ducks : SRRSLEH : student reference, review, supplemental learning, and example handbook
The art of game design : a book of lenses
Ancient loons : stories David Pingree told me
Guide to image space
An architectural approach to level design
Digital love : romance and sexuality in video games
Electronic string art : rhythmic mathematics
Polynomial invariants of finite groups
The complete guide to Blender graphics : computer modeling & animation
Learn to play : designing tutorials for video games
Numerical algorithms : methods for computer vision, machine learning, and graphics
Data visualization for people of all ages
Wondrous one sheet origami
Game engine architecture
The art of game design : a book of lenses : tenth anniversary
Guide to 3D engine design
Alternate reality games : gamification for performance
The complete guide to Blender graphics : computer modeling & animation
Game design workshop : a playcentric approach to creating innovative games
Video game law : everything you need to know about legal and business issues in the game industry
Polygon mesh processing
Multiplayer online games : origins, players, and social dynamics
Guide to GPGPU
連携機関・データベース
国立情報学研究所 : CiNii Research
提供元機関・データベース
CiNii Books
NACSIS書誌ID(NCID)
https://ci.nii.ac.jp/ncid/BB07037815 : BB07037815