図書

An A K Peters book

Icons representing 図書

An A K Peters book

Material type
図書
Author
-
Publisher
CRC Press
Publication date
-
Material Format
Paper
Capacity, size, etc.
-
NDC
-
View All

Related materials as well as pre- and post-revision versions

Game design workshop : a playcentric approach to creating innovative gamesLeave the NDL website. Fluid engine developmentLeave the NDL website. Project origami : activities for exploring mathematicsLeave the NDL website. Production volume rendering : design and implementationLeave the NDL website. Mobile & social game design : monetization methods and mechanicsLeave the NDL website. Differential geometry of curves and surfacesLeave the NDL website. Alternate reality games : gamification for performanceLeave the NDL website. Gottfried Wilhelm Leibniz : the polymath who brought us calculusLeave the NDL website. Lessons in play : an introduction to combinatorial game theoryLeave the NDL website. Discrete mathematics with ducksLeave the NDL website. Wearing Gauss's jerseyLeave the NDL website. Linked data managementLeave the NDL website. 3D engine design for virtual globesLeave the NDL website. Do I count? : stories from mathematicsLeave the NDL website. Divide spheres : geodesics and the orderly subdivision of the sphereLeave the NDL website. Game AI pro : collected wisdom of game AI professionalsLeave the NDL website. Six simple twists : the pleat pattern approach to origami tessellation designLeave the NDL website. Mathematical card magic : fifty-two new effectsLeave the NDL website. Differential forms and the geometry of general relativityLeave the NDL website. The geometry of special relativityLeave the NDL website. Numerical algorithms : methods for computer vision, machine learning, and graphicsLeave the NDL website. The golden age of video games : the birth of a multi-billion dollar industryLeave the NDL website. Guide to lightingLeave the NDL website. The complete guide to Blender graphics : computer modeling & animationLeave the NDL website. Interactive visual data analysisLeave the NDL website. VR developer gemsLeave the NDL website. Joyful infographics : a friendly, human approach to dataLeave the NDL website. Luck, logic, and white lies : the mathematics of gamesLeave the NDL website. Building virtual reality with Unity and SteamVRLeave the NDL website. Isosurfaces : geometry, topology, and algorithmsLeave the NDL website. Practical linear algebra : a geometry toolboxLeave the NDL website. Game design workshop : a playcentric approach to creating innovative gamesLeave the NDL website. Design and implementation of 3D graphics systemsLeave the NDL website. Digital representations of the real world : how to capture, model, and render visual realityLeave the NDL website. Word processing in groupsLeave the NDL website. The art of fluid animationLeave the NDL website. The complete guide to Blender graphics : computer modeling and animationLeave the NDL website. Handbook of digital image synthesis : scientific foundations of renderingLeave the NDL website. Experimental design : from user studies to psychophysicsLeave the NDL website. Origami design secrets : mathematical methods for an ancient artLeave the NDL website. Number, shape, and symmetry : an introduction to number theory, geometry, and group theoryLeave the NDL website. Graphics shaders : theory and practiceLeave the NDL website. Logical labyrinthsLeave the NDL website. 3D origami artLeave the NDL website. Student handbook for Discrete mathematics with ducks : SRRSLEH : student reference, review, supplemental learning, and example handbookLeave the NDL website. The art of game design : a book of lensesLeave the NDL website. Ancient loons : stories David Pingree told meLeave the NDL website. Guide to image spaceLeave the NDL website. An architectural approach to level designLeave the NDL website. Digital love : romance and sexuality in video gamesLeave the NDL website. Polynomial invariants of finite groupsLeave the NDL website. The complete guide to Blender graphics : computer modeling & animationLeave the NDL website. Learn to play : designing tutorials for video gamesLeave the NDL website. Numerical algorithms : methods for computer vision, machine learning, and graphicsLeave the NDL website. Wondrous one sheet origamiLeave the NDL website. Game engine architectureLeave the NDL website. The art of game design : a book of lenses : tenth anniversaryLeave the NDL website. Guide to 3D engine designLeave the NDL website. Alternate reality games : gamification for performanceLeave the NDL website. The complete guide to Blender graphics : computer modeling & animationLeave the NDL website. Video game law : everything you need to know about legal and business issues in the game industryLeave the NDL website. Polygon mesh processingLeave the NDL website. Multiplayer online games : origins, players, and social dynamicsLeave the NDL website. Guide to GPGPULeave the NDL website.

Search by Bookstore

Table of Contents

  • Game design workshop : a playcentric approach to creating innovative games

  • Fluid engine development

  • Project origami : activities for exploring mathematics

  • Production volume rendering : design and implementation

  • Mobile & social game design : monetization methods and mechanics

Holdings of Libraries in Japan

This page shows libraries in Japan other than the National Diet Library that hold the material.

Please contact your local library for information on how to use materials or whether it is possible to request materials from the holding libraries.

other

  • CiNii Research

    Search Service
    Paper
    You can check the holdings of institutions and databases with which CiNii Research is linked at the site of CiNii Research.

Bibliographic Record

You can check the details of this material, its authority (keywords that refer to materials on the same subject, author's name, etc.), etc.

Paper

Material Type
図書
Publication, Distribution, etc.
Place of Publication (Country Code)
us
Target Audience
一般
Related Material
Game design workshop : a playcentric approach to creating innovative games
Fluid engine development
Project origami : activities for exploring mathematics
Production volume rendering : design and implementation
Mobile & social game design : monetization methods and mechanics
Differential geometry of curves and surfaces
Alternate reality games : gamification for performance
Gottfried Wilhelm Leibniz : the polymath who brought us calculus
Lessons in play : an introduction to combinatorial game theory
Discrete mathematics with ducks
Wearing Gauss's jersey
Linked data management
3D engine design for virtual globes
Do I count? : stories from mathematics
Divide spheres : geodesics and the orderly subdivision of the sphere
Game AI pro : collected wisdom of game AI professionals
Six simple twists : the pleat pattern approach to origami tessellation design
Mathematical card magic : fifty-two new effects
Differential forms and the geometry of general relativity
The geometry of special relativity
Numerical algorithms : methods for computer vision, machine learning, and graphics
The golden age of video games : the birth of a multi-billion dollar industry
Guide to lighting
The complete guide to Blender graphics : computer modeling & animation
Interactive visual data analysis
VR developer gems
Joyful infographics : a friendly, human approach to data
Luck, logic, and white lies : the mathematics of games
Building virtual reality with Unity and SteamVR
Isosurfaces : geometry, topology, and algorithms
Practical linear algebra : a geometry toolbox
Game design workshop : a playcentric approach to creating innovative games
Design and implementation of 3D graphics systems
Digital representations of the real world : how to capture, model, and render visual reality
Word processing in groups
The art of fluid animation
The complete guide to Blender graphics : computer modeling and animation
Handbook of digital image synthesis : scientific foundations of rendering
Experimental design : from user studies to psychophysics
Origami design secrets : mathematical methods for an ancient art
Number, shape, and symmetry : an introduction to number theory, geometry, and group theory
Graphics shaders : theory and practice
Logical labyrinths
3D origami art
Student handbook for Discrete mathematics with ducks : SRRSLEH : student reference, review, supplemental learning, and example handbook
The art of game design : a book of lenses
Ancient loons : stories David Pingree told me
Guide to image space
An architectural approach to level design
Digital love : romance and sexuality in video games
Polynomial invariants of finite groups
The complete guide to Blender graphics : computer modeling & animation
Learn to play : designing tutorials for video games
Numerical algorithms : methods for computer vision, machine learning, and graphics
Wondrous one sheet origami
Game engine architecture
The art of game design : a book of lenses : tenth anniversary
Guide to 3D engine design
Alternate reality games : gamification for performance
The complete guide to Blender graphics : computer modeling & animation
Video game law : everything you need to know about legal and business issues in the game industry
Polygon mesh processing
Multiplayer online games : origins, players, and social dynamics
Guide to GPGPU
Data Provider (Database)
国立情報学研究所 : CiNii Research
Original Data Provider (Database)
CiNii Books
NCID
https://ci.nii.ac.jp/ncid/BB07037815 : BB07037815