図書

Routledge advances in game studies

図書を表すアイコン

Routledge advances in game studies

資料種別
図書
著者
-
出版者
Routledge
出版年
-
資料形態
ページ数・大きさ等
-
NDC
-
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関連資料・改題前後資料

Videogames, identity and digital subjectivity外部サイトComics and videogames : from hybrid medialities to transmedia expansions外部サイトForms and functions of endings in narrative digital games外部サイトManifestations of queerness in video games外部サイトThe paradox of transgression in games外部サイトVideogames and agency外部サイトVideo games and social competence外部サイトDigital games as history : how videogames represent the past and offer access to historical practice外部サイトNew perspectives on the social aspects of digital gaming : multiplayer 2外部サイトVideo game policy : production, distribution, and consumption外部サイトUnderstanding counterplay in video games外部サイトEvolutionary psychology and digital games : digital hunter-gatherers外部サイトSexuality in role-playing games外部サイトDigital games as history : how videogames represent the past and offer access to historical practice外部サイトGender, age, and digital games in the domestic context外部サイトFans and videogames : histories, fandom, archives外部サイトIdentity and play in interactive digital media : ergodic ontogeny外部サイトThe dark side of game play : controversial issues in playful environments外部サイトGender, age, and digital games in the domestic context外部サイトLonging, ruin, and connection in Hideo Kojima's Death Stranding外部サイトVideogames and the gothic外部サイトImmersion, narrative, and gender crisis in survival horror video games外部サイトTraveling through video games外部サイトThe playful undead and video games : critical analyses of zombies and gameplay外部サイトHybrid play : crossing boundaries in game design, player identities and play spaces外部サイト

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目次

  • Videogames, identity and digital subjectivity

  • Comics and videogames : from hybrid medialities to transmedia expansions

  • Forms and functions of endings in narrative digital games

  • Manifestations of queerness in video games

  • The paradox of transgression in games

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資料種別
図書
出版事項
出版地(国名コード)
us
対象利用者
一般
関連情報
Videogames, identity and digital subjectivity
Comics and videogames : from hybrid medialities to transmedia expansions
Forms and functions of endings in narrative digital games
Manifestations of queerness in video games
The paradox of transgression in games
Videogames and agency
Video games and social competence
Digital games as history : how videogames represent the past and offer access to historical practice
New perspectives on the social aspects of digital gaming : multiplayer 2
Video game policy : production, distribution, and consumption
Understanding counterplay in video games
Evolutionary psychology and digital games : digital hunter-gatherers
Sexuality in role-playing games
Digital games as history : how videogames represent the past and offer access to historical practice
Gender, age, and digital games in the domestic context
Fans and videogames : histories, fandom, archives
Identity and play in interactive digital media : ergodic ontogeny
The dark side of game play : controversial issues in playful environments
Gender, age, and digital games in the domestic context
Longing, ruin, and connection in Hideo Kojima's Death Stranding
Videogames and the gothic
Immersion, narrative, and gender crisis in survival horror video games
Traveling through video games
The playful undead and video games : critical analyses of zombies and gameplay
Hybrid play : crossing boundaries in game design, player identities and play spaces
連携機関・データベース
国立情報学研究所 : CiNii Research
提供元機関・データベース
CiNii Books
NACSIS書誌ID(NCID)
https://ci.nii.ac.jp/ncid/BB17981268 : BB17981268