図書

The Morgan Kaufmann series in computer graphics and geometric modeling

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The Morgan Kaufmann series in computer graphics and geometric modeling

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図書
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Morgan Kaufmann Pub., Inc
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Material Format
Paper
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Related materials as well as pre- and post-revision versions

MEL scripting for Maya animatorsLeave the NDL website. Jim Blinn's corner : Notation, notation, notationLeave the NDL website. Digital video and HDTV : algorithms and interfacesLeave the NDL website. Making them move : mechanics, control, and animation of articulated figuresLeave the NDL website. Principles of digital image synthesisLeave the NDL website. Level of detail for 3D graphicsLeave the NDL website. Geometric and solid modeling : an introductionLeave the NDL website. Curves and surfaces for CAGD : a practical guideLeave the NDL website. Geometric tools for computer graphicsLeave the NDL website. Texturing & modeling : a procedural approachLeave the NDL website. Real-time shader programming : covering DirectX 9.0Leave the NDL website. Principles of digital image synthesisLeave the NDL website. Subdivision methods for geometric design : a constructive approachLeave the NDL website. The computer animator's technical handbookLeave the NDL website. MEL scripting for Maya animatorsLeave the NDL website. Introduction to implicit surfacesLeave the NDL website. Warping and morphing of graphical objectsLeave the NDL website. Computer animation : algorithms and techniquesLeave the NDL website. Understanding virtual reality : interface, application, and designLeave the NDL website. Foundations of multidimensional and metric data structuresLeave the NDL website. Advanced RenderMan : creating CGI for motion picturesLeave the NDL website. Jim Blinn's corner : dirty pixelsLeave the NDL website. Non-photorealistic computer graphics : modeling, rendering, and animationLeave the NDL website. Pyramid algorithms : a dynamic programming approach to curves and surfaces for geometric modelingLeave the NDL website. User interface management systems : models and algorithmsLeave the NDL website. Wavelets for computer graphics : theory and applicationsLeave the NDL website. Jim Blinn's corner : a trip down the graphics pipelineLeave the NDL website. Curves and surfaces in geometric modeling : theory and algorithmsLeave the NDL website. Digital geometry : geometric methods for digital picture analysisLeave the NDL website. Advanced Graphics Programming Using OpenGLLeave the NDL website. An extensive guide to MEL and the C++ APILeave the NDL website. An in-depth guide to 3D fundamentals, geometry, and modelingLeave the NDL website.

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Material Type
図書
Publication, Distribution, etc.
Place of Publication (Country Code)
us
Target Audience
一般
Related Material
MEL scripting for Maya animators
Jim Blinn's corner : Notation, notation, notation
Digital video and HDTV : algorithms and interfaces
Making them move : mechanics, control, and animation of articulated figures
Principles of digital image synthesis
Level of detail for 3D graphics
Geometric and solid modeling : an introduction
Curves and surfaces for CAGD : a practical guide
Geometric tools for computer graphics
Texturing & modeling : a procedural approach
Real-time shader programming : covering DirectX 9.0
Principles of digital image synthesis
Subdivision methods for geometric design : a constructive approach
The computer animator's technical handbook
MEL scripting for Maya animators
Introduction to implicit surfaces
Warping and morphing of graphical objects
Computer animation : algorithms and techniques
Understanding virtual reality : interface, application, and design
Foundations of multidimensional and metric data structures
Advanced RenderMan : creating CGI for motion pictures
Jim Blinn's corner : dirty pixels
Non-photorealistic computer graphics : modeling, rendering, and animation
Pyramid algorithms : a dynamic programming approach to curves and surfaces for geometric modeling
User interface management systems : models and algorithms
Wavelets for computer graphics : theory and applications
Jim Blinn's corner : a trip down the graphics pipeline
Curves and surfaces in geometric modeling : theory and algorithms
Digital geometry : geometric methods for digital picture analysis
Advanced Graphics Programming Using OpenGL
An extensive guide to MEL and the C++ API
An in-depth guide to 3D fundamentals, geometry, and modeling
Data Provider (Database)
国立情報学研究所 : CiNii Research
Original Data Provider (Database)
CiNii Books
NCID
https://ci.nii.ac.jp/ncid/BA07517347 : BA07517347